--测试继承

MainApp3 = class("MainApp3")


function MainApp3:Awake( go , ref)
	-- body
	go.transform.localPosition = UnityEngine.Vector2.New(10,10,0)

	local val =  luaMgr:DoLuaString( ref.values[0],'_temp_')

	logWarn( val.a )

	val =  unserialize( ref.values[1])

	logWarn( val.b.c )
end

return MainApp3